Chess Bot week 4

    Chess Bot week 4

    Week 4 content of chess bot

    By AI Club on 3/10/2025
    0

    Chess Bot Week 4 - Opening Books and Early Game Strategy


    Last week, we enhanced our evaluation function with sophisticated position assessment techniques. This week, we'll focus on a critical aspect of chess engines: the opening phase of the game. By implementing an opening book, your bot will start games with strong, proven moves rather than relying solely on search algorithms for early decisions.


    Project Overview

    This week, we'll implement opening books to enable your bot to:


    - Play established opening sequences

    - Avoid calculation-heavy early positions

    - Develop a varied and unpredictable playing style

    - Build favorable middle-game positions

    - Save computation time for more complex positions


    Understanding Opening Books


    Core Concept

    An opening book is a collection of pre-analyzed chess positions and their corresponding best moves. Instead of calculating moves in well-known positions, chess engines can simply look up the best move from their opening book, which:

    - Saves computational resources

    - Leads to stronger play based on human grandmaster experience

    - Avoids common opening traps and mistakes


    Types of Opening Books


    1. Polyglot Books

       - Industry standard binary format

       - Compact representation of positions and moves

       - Used by many chess engines including Stockfish

       - Easy to integrate with most chess libraries


    2. PGN Databases

       - Collection of games in Portable Game Notation

       - Can be filtered for high-rated players or specific openings

       - Requires parsing and tree-building logic


    3. Custom Opening Trees

       - Tailored to specific playing styles

       - Can include probability weights for move selection

       - Allows for multiple responses to the same position


    Sample Opening Book Structure


    class OpeningBook:

        def init(self, book_path=None):

            self.book = {}  # Dictionary: FEN -> list of (move, weight) tuples

            if book_path:

                self.load_book(book_path)

               

        def load_book(self, book_path):

            """Load opening book from file"""

            # Polyglot book loading implementation

            try:

                with open(book_path, "rb") as book_file:

                    while True:

                        entry_data = book_file.read(16)

                        if len(entry_data) < 16:

                            break

                       

                        key = int.from_bytes(entry_data[0:8], byteorder="big")

                        move = int.from_bytes(entry_data[8:10], byteorder="big")

                        weight = int.from_bytes(entry_data[10:12], byteorder="big")

                        learn = int.from_bytes(entry_data[12:16], byteorder="big")

                       

                        # Convert key to FEN, move to UCI notation

                        fen = self._key_to_fen(key)  # Simplified, actual implementation is complex

                        uci_move = self._bin_to_uci(move)

                       

                        if fen in self.book:

                            self.book[fen].append((uci_move, weight))

                        else:

                            self.book[fen] = [(uci_move, weight)]

            except Exception as e:

                print(f"Error loading opening book: {e}")

               

        def get_move(self, board, variation=0.1):

            """Get a move from the opening book for the current position"""

            try:

                # Get simplified FEN (only piece positions and turn)

                fen = self._simplified_fen(board)

               

                if fen in self.book:

                    moves = self.book[fen]

                   

                    # Sort by weight, highest first

                    moves.sort(key=lambda x: x[1], reverse=True)

                   

                    # Introduce variation if requested

                    if variation > 0 and len(moves) > 1:

                        # Sometimes pick not the best move but a random good one

                        if random.random() < variation:

                            # Pick from top 3 moves with probability proportional to weight

                            top_moves = moves[:min(3, len(moves))]

                            total_weight = sum(weight for , weight in topmoves)

                            r = random.random() * total_weight

                            cumulative = 0

                            for move, weight in top_moves:

                                cumulative += weight

                                if r <= cumulative:

                                    return move

                   

                    # Default: return highest weighted move

                    return moves[0][0]

               

                return None  # No book move available

            except Exception as e:

                print(f"Error getting book move: {e}")

                return None

               

        def simplifiedfen(self, board):

            """Return simplified FEN (position and turn only)"""

            full_fen = board.fen()

            return ' '.join(full_fen.split(' ')[:2])

    ```


    Integrating Opening Books with Your Bot


    Basic Implementation


    ```python

    class ChessBot:

        def init(self, book_path=None):

            self.book = OpeningBook(book_path)

            self.transposition_table = {}

            self.history_table = {}

            # ... other initializations

           

        def choose_move(self, board, depth=4):

            # First check if we have a book move

            book_move = self.book.get_move(board)

            if book_move:

                # Verify the move is legal

                try:

                    move = chess.Move.from_uci(book_move)

                    if move in board.legal_moves:

                        return move

                except ValueError:

                    pass  # Invalid UCI format, ignore

           

            # No book move, use search algorithm

            return self.minimax(board, depth)

           

        # ... rest of your bot implementation

    ```


    Creating a Simple Opening Book


    If you want to create a basic custom opening book without using external libraries:


    ```python

    def create_simple_book():

        book = {}

       

        # Starting position

        starting_fen = chess.STARTING_FEN.split(' ')[0] + ' w'

        book[starting_fen] = [

            ('e2e4', 100),  # King's Pawn Opening

            ('d2d4', 90),   # Queen's Pawn Opening

            ('c2c4', 80),   # English Opening

            ('g1f3', 70)    # Réti Opening

        ]

       

        # After 1. e4

        board = chess.Board()

        board.push_san("e4")

        fen = board.fen().split(' ')[0] + ' b'

        book[fen] = [

            ('e7e5', 100),  # Open Game

            ('c7c5', 90),   # Sicilian Defense

            ('e7e6', 80),   # French Defense

            ('c7c6', 70)    # Caro-Kann Defense

        ]

       

        # After 1. d4

        board = chess.Board()

        board.push_san("d4")

        fen = board.fen().split(' ')[0] + ' b'

        book[fen] = [

            ('d7d5', 100),  # Closed Game

            ('g8f6', 90),   # Indian Defense

            ('f7f5', 80),   # Dutch Defense

            ('e7e6', 70)    # Queen's Pawn Game

        ]

       

        # ... add more positions as needed

       

        return book

    ```


    Working with Polyglot Books


    Polyglot Hash Function


    The Polyglot format uses Zobrist hashing to create unique keys for positions:


    ```python

    def calculate_zobrist_hash(board):

        """Calculate Zobrist hash for a chess position"""

        hash_val = 0

       

        # XOR piece positions

        for square in chess.SQUARES:

            piece = board.piece_at(square)

            if piece:

                piece_idx = (piece.piece_type - 1) * 2 + (0 if piece.color else 1)

                square_idx = 63 - square  # Polyglot uses a1=0, h8=63 indexing

                hash_val ^= ZOBRIST_PIECE_KEYS[piece_idx][square_idx]

       

        # XOR castling rights

        if board.has_kingside_castling_rights(chess.WHITE):

            hash_val ^= ZOBRIST_CASTLING_KEYS[0]

        if board.has_queenside_castling_rights(chess.WHITE):

            hash_val ^= ZOBRIST_CASTLING_KEYS[1]

        if board.has_kingside_castling_rights(chess.BLACK):

            hash_val ^= ZOBRIST_CASTLING_KEYS[2]

        if board.has_queenside_castling_rights(chess.BLACK):

            hash_val ^= ZOBRIST_CASTLING_KEYS[3]

       

        # XOR en passant

        if board.ep_square:

            file = chess.square_file(board.ep_square)

            hash_val ^= ZOBRIST_EP_KEYS[file]

       

        # XOR turn

        if board.turn == chess.BLACK:

            hash_val ^= ZOBRIST_TURN_KEY

       

        return hash_val

    ```


    Reading a Polyglot Book


    ```python

    def read_polyglot_entry(data):

        """Parse a 16-byte polyglot entry"""

        key = int.from_bytes(data[0:8], byteorder="big")

        raw_move = int.from_bytes(data[8:10], byteorder="big")

        weight = int.from_bytes(data[10:12], byteorder="big")

        learn = int.from_bytes(data[12:16], byteorder="big")

       

        # Decode move

        from_file = (raw_move >> 6) & 7

        from_rank = (raw_move >> 9) & 7

        to_file = (raw_move >> 0) & 7

        to_rank = (raw_move >> 3) & 7

        promotion = (raw_move >> 12) & 7

       

        # Convert to UCI format

        from_square = chess.square(from_file, from_rank)

        to_square = chess.square(to_file, to_rank)

       

        move = chess.Move(from_square, to_square)

       

        # Handle promotion

        if promotion:

            promotion_pieces = [None, chess.KNIGHT, chess.BISHOP, chess.ROOK, chess.QUEEN]

            move.promotion = promotion_pieces[promotion]

       

        return key, move, weight, learn

    ```


    Popular Opening Lines


    Here are some common opening lines that you might want to include in your custom book:


    1. King's Pawn Openings

       - Ruy López: 1.e4 e5 2.Nf3 Nc6 3.Bb5

       - Italian Game: 1.e4 e5 2.Nf3 Nc6 3.Bc4

       - Sicilian Defense: 1.e4 c5

       - French Defense: 1.e4 e6


    2. Queen's Pawn Openings

       - Queen's Gambit: 1.d4 d5 2.c4

       - Indian Defenses: 1.d4 Nf6

       - Dutch Defense: 1.d4 f5


    3. Flank Openings

       - English Opening: 1.c4

       - Réti Opening: 1.Nf3 d5 2.c4


    Strategic Considerations


    1. Book Width vs Depth

       - Width: more variety in openings

       - Depth: deeper knowledge of fewer openings

       - Consider your computational resources


    2. Randomization

       - Add variation by selecting non-top moves occasionally

       - Weighted randomization based on move strength

       - Avoid predictable play patterns


    3. Opening Selection

       - Universal book vs specialized repertoire

       - Opponent-specific preparation

       - Tournament vs casual play considerations


    Advanced Topics


    Book Learning


    ```python

    def update_opening_weights(book, game_result, player_color):

        """Update opening book weights based on game results"""

        # Extract moves played from book

        board = chess.Board()

        moves_played = []

       

        for move in game.mainline_moves():

            fen = board.fen().split(' ')[0] + (' w' if board.turn else ' b')

            if fen in book:

                uci = move.uci()

                for i, (book_move, weight) in enumerate(book[fen]):

                    if book_move == uci:

                        moves_played.append((fen, i))

                        break

            board.push(move)

            if len(moves_played) == 0:

                break  # Left book

       

        # Adjust weights based on result

        result_modifier = 0

        if game_result == '1-0':

            result_modifier = 1 if player_color else -1

        elif game_result == '0-1':

            result_modifier = -1 if player_color else 1

       

        # Update weights

        for fen, move_index in moves_played:

            book[fen][move_index] = (

                book[fen][move_index][0],

                max(1, book[fen][move_index][1] + result_modifier * 5)

            )

    ```


    Opening Books with External Libraries


    Using Python-Chess with Polyglot:


    ```python

    import chess.polyglot


    def get_book_move(board, book_path):

        try:

            with chess.polyglot.open_reader(book_path) as reader:

                entries = list(reader.find_all(board))

                if entries:

                    # Sort by weight and pick the best

                    entries.sort(key=lambda entry: entry.weight, reverse=True)

                    return entries[0].move

        except:

            pass

        return None

    ```


    What to Get Done This Week


    1. Set up a basic opening book system:

       - Create a simple dictionary-based book for common openings

       - Implement book move lookups in your bot


    2. Integrate with standard book formats:

       - Add support for Polyglot (.bin) books

       - Test with existing opening books


    3. Add book selection strategies:

       - Implement weighted random selection

       - Add a "book depth" parameter to control when to leave book play


    4. Test your opening book:

       - Play test games starting from various positions

       - Compare performance with and without the opening book


    5. Optional advanced features:

       - Opening learning from played games

       - Tournament-specific book preparation

       - User-selectable opening styles


    Additional Resources:

    * [Chess Programming Wiki - Opening Book](https://www.chessprogramming.org/Opening_Book)

    * [Polyglot Book Format](https://www.chessprogramming.org/Polyglot)

    * [Free Chess Opening Books](https://sourceforge.net/projects/codekiddy-chess/files/Books/Polyglot/)

    * [Common Chess Openings](https://www.chess.com/openings)


    Remember that a good opening book balances between breadth of coverage and depth of analysis. Start with a small, focused book and gradually expand it as your bot becomes stronger.


    Next week, we'll explore advanced search techniques like quiescence search, null move pruning, and late move reductions to make your bot even stronger. Good luck with your implementation!

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